Rules and Regulations


American Youth Premier League (AYPL)

2016 Tournament

Cricket is a game that owes much of its unique appeal to the fact that it should be played not only within its Laws but also within the Spirit of the Game. Any action, which is seen to abuse this spirit, causes injury to the game itself. The major responsibility for ensuring the spirit of fair play rests with the captains.


  1. The Laws of Cricket
    • The Marylebone Cricket Club (MCC) has been accepted as the authority for revising and giving decisions on the Laws and the Code of the game of Cricket. CRICMAX shall use MCC 2000 Code 6th Edition – 2015 as the default regulations for governing the play in CRICMAX 2016 tournament, except as varied hereunder. ICC regulations for 2016 playing conditions shall be used when there are no regulations specified in CRICMAX laws.
    • The Executive Committee shall have the power to arbitrate and interpret the Laws and below regulations as it sees fit subject to the approval of the Board of Directors.
    • Exceptions to the 2000 Code 6th Edition – 2015 of the Laws of Cricket: The new laws do not allow the marking of the boundary with objects at separated points like flags or cones. Flags and cones will still be allowed in the CRICMAX. Any ball hitting the flag or cone on the full will be considered a six.
    • To encourage female participation in the youth cricket, tournament will allow for one year grace period for a female participant in the relevant age group.



  1. Hours of Play
    • Unless otherwise modified by the league or by the umpires on the field, the duration/hours of play shall be as follows.
Start of 1st Inning End of 1st Inning Start of 2nd Inning End of 2nd Inning
Morning Game 8:00 AM 10:20 AM 10:40 AM 1:00 PM
Afternoon Game 1:30 PM 3:50 PM 4:10 PM 6:30 PM
  • Both the Captains should have the list of their players with their substitutes and present it to the umpires before the toss.
  • The coin toss shall be completed 10 prior to the scheduled game time.
  • First ball should be bowled at the start time listed above.
  • If one of the teams is not ready at scheduled time, the offending team will be penalized the number of overs it bats at the rate of 1 over for every 4.5 minutes. Each fraction of a minute beyond 4.5 minutes causes a penalty over; there is an upper limit of 10 overs for the penalty. The offending team is however required to bowl its full quota of 30 overs within the time mandated by the league or face further penalty for failing to bowl the required overs short as per clause 3 below.
  • The game can start at a different timelineunder the following circumstances.
    • a) The umpires choose to have a delayed start and play the full quota of 30 overs per side. Umpires shall allow such a change provided the change will not delay the second game (if any) for either of the teams.
    • b)   The umpires choose to have a delayed start due to a rain delay. The umpire may choose not to reduce the overs. The umpire has the final authority in this regard and may insist on reducing the over Umpires shall allow such a change provided the change will not delay the second game (if any) for either of the teams.
  • The number of overs for all the calculation will be based at the rate of 4.5 minutes per over. For a full quota of 30 overs, each innings will be played for 140 minutes without any drinks break.
  • Innings break will be for 20 minutes. If the innings of the side batting first comes to an end prematurely the second innings will continue after a mandatory innings break.
  • When the start of the match is delayed on account of weather or light conditions or the ground not fit or not available to start the match on time or for any other genuine reason in the opinion of the umpire(s), the hours of play will be rescheduled by the umpire(s). In such cases, innings break can be reduced to 5 minutes.   This is solely up to the umpire(s) discretion. Also the calculation of the number of overs for each side will be based on the time of 4.5 minutes per over and the game shall be rescheduled in such a way that both the teams shall get to bat a minimum of 6 Overs each.
  • Depending upon the situation and in the fairness of the game for both the teams, the Neutral Umpire(s) designated by the Umpire’s committee or by the league will have the more power than the umpire from the batting side.
  1. Innings / Drinks Break
    • There shall be Innings break of 20 minutes at the end of first session. If the innings of the side batting first comes to an end prematurely the second innings will continue after a mandatory innings break.
    • There shall one Drinks break per inning and going to be taken on field at the conclusion of 15 over of inning, drinks break shall not last more than 5 minutes.
    • Any player taking drinks onto the field shall be dressed in proper cricket attire, only a coach is permitted to enter the field of play during this break with players carrying drinks.
  2. Pitch, Ground, Weather, Light Conditions
    • The Umpires shall be the sole judges of the pitch, ground, weather and light conditions.
    • When there are obstructions within the field of play like a goal post or boundary markings over lapping or trees or any such obstructions that cannot be removed or is not allowed to be removed by the ground authorities, the Umpire(s) will contact the captains (or their representative) of both the sides before the beginning of the game, and will instruct them on how runs will be scored in case the ball hits any obstruction within the field of play. Umpire’s decision is binding on both the sides and will be final. (Either or both the teams shall not be allowed to keep or be responsible for keeping any obstructing things within the field of play).
  3. Number of Overs Per Bowler

Same as ICC regulation 12.6.If a team U13 using super sub will have to use six bowlers and each bowler will be able to bowl not more than 5 overs each, super sub will only allowed if communicated to umpire prior to the start of the game.(Super Sub only applies to U13 teams)

  1. Fielding Restrictions
    • No mandatory catchers/ No 15 yard circle.
    • 3 PowerPlays in innings
      • Overs 1-6 (max 2 fielders outside)
      • Overs 7-24 (max 4 fielders outside)
      • Overs 25-30 (max 5 fielders outside)
  1. Clothing (Attire)

Tournament will be played in Cricket Whites

  1. Balls

Tournament will be played with Red color,junior size balls for U13 and Regulation size for U15.

  1. New Ball

There shall be no provision for a second new ball in an innings in this tournament.

  1. Balls per Over
    • 6 Balls per over wide ball and no balls should be counted in first 28 overs.
    • Each Wide ball and No ball will count as 2 runs plus what batsmen runs.
    • Last 2 overs of each batting innings where normal ICC rules (6 legitimate deliveries to be bowled to constitute an over) will be followed.
    • No ball occurs on the last ball of an over, free hit will take place on first ball of the following over.


  1. No Ball

In addition to MCC rule 24, a No ball shall be called in the following situations;

  • Law 24.7 Ball bouncing twice or rolling along the ground before it reaches the popping crease.
  • All delivery following a no ball called shall be a free hit for whichever batsman is facing. Follow ICC regulation 24.2.


  • Wide Balls
    • Judging a Wide;
      • . If the bowler bowls a ball, not being a No ball, the umpire shall adjudge it a Wide if according to the definition in (b) below, in his opinion, the ball passes wide of the striker where he is standing and would also have passed wide of him standing in a normal guard position.
  1. The ball will be considered as passing wide of the striker unless it is sufficiently within his reach for him to be able to hit it with his bat by means of a normal cricket stroke.
  • Delivery not a Wide;
    The umpire shall not adjudge a delivery as being a Wide;

    1. If the striker, by moving, either (i) causes the ball to pass wide of him, as defined in 1(b) above or (ii) brings the ball sufficiently within his reach to be able to hit it with his bat by means of a normal cricket stroke.
    2. if the ball touches the striker’s bat or person.
  • If the umpire considers a bowler is bowling down the leg side as a negative tactic, the umpire is entitled to call leg side deliveries with even greater stringency; under these circumstances a ball delivered on the leg side and landing clearly outside the leg stump going further away may be called a wide, and this may be used as a guide for other leg side deliveries. In keeping with the 2000 Code of the Laws of Cricket, the one run penalty for a wide will be added to any other runs scored on the ball.


  • Interruptions for Unfit Ground Weather or Light
    • Play will be interrupted for bad light unfit ground or weather as prescribed in the Laws of Cricket Law 3 Sections 8-10.
    • The captains and the umpires must be in agreement for these interruptions to occur. Umpires will have the final say in case the captains are not in an agreement.
    • A match should not be abandoned until interruptions for unfit conditions have totaled 2 hours and a minimum of 5 overs is not possible.
    • Where there are interruptions the umpire and captains shall use the Duckworth Lewis method to recalculate the runs required.
  • Substitutions
    • For players injured in the game the umpire may allow a substitution. For other circumstances a player may only be substituted with the consent of the opposing. The Substitute is allowed to field and may not bowl wicket-keep or bat.
    • Runner If a player is injured they may request a runner, where possible the runner must have already batted and must be wearing the same equipment as the batsman.
    • A player sitting out a whole fielding innings cannot bat before 5 wickets are down. If the player field for at least one ball he may bat at any number.
  • Player Disability
    • A player who suffers an external injury (e.g. an external cut as opposed to a internal injury, pulled muscle, hamstring, cramp) that requires he leaves the field for medical attention shall be permitted to bowl immediately upon his return to the field, regardless of the length he has been absent.
    • All other injuries the player will have to wait one over for every 4.5 minutes they are off.
  • Incoming Batsmen
    • A batsman shall be considered to have commenced his innings once he has stepped into the field of play. There shall be not more than 90 secondsfor each new batsman to reach the wicket.
    • If the incoming batsman’s allotted time to get to the wicket has expired, the Umpire shall call him timed out if there is an appeal from the fielding team. If the team refuses to play, after the umpire reaches his decision, it shall lose the match.
    • Incoming batsman must be in position to take guard or for his partner to be ready to receive the next ball within 90 Secondsof the fall of the previous wicket.
  • Obstructing Umpire’s View
    • If a bowler on his bowling follow through comes either deliberately or by accident, directly in line of sight of the umpire and the striker, thereby obstructing umpire’s clear view and making it difficult for the umpires to make any judgment to give decisions, an unofficial warning will be given to the offending bowler and the captain of the bowling team will be informed.
    • If the bowler continues to interfere in umpire’s line of sight on his bowling follow through, the umpire will give a first official warning to the bowler and inform the captains or representatives of both sides.
    • If any bowler from the team continues to interfere in umpire’s line of sight on his bowling follow through, the umpire will give a second official warning to the bowler and inform the captains or representatives of both sides. That bowler cannot further bowl in the game.
    • Benefit of doubt for all decisions in such cases will go to the batsman.
  • Results
    • A completed match will either be a win for one side (by runs or wickets) or a No Result. There is noprovision for a tie. The team that scores the most runs (this applies to the Duckworth Lewis in the event of a reduced overs match) wins the match.
    • An incomplete match where fewer than 6 overswere bowled in the second innings is considered a No Result. This includes games not played at all because of unfitness of ground or weather.
    • An incomplete match in which 6 oversor more are bowled will be decided using the Duckworth Lewis method of calculation.
    • Tie Breaking Procedures;
      • . A Match is considered a Tie when both teams end up with same runs at the end of their allotted overs or at the on a Duckworth Lewis Calculation.
  1. One Over Per Side (Super Over) Eliminator will be adopted in a match that ends up in a Tie. c. Subject to weather conditions the Super Over eliminator will take place on the scheduled day of the match at a time to be determined by the Umpire. In normal circumstances it shall commence 5 minutes after the conclusion of the match.
  2. If the Super Over eliminator cannot be started before the scheduled or rescheduled cut-off time for the completion of the match, it shall not be played. For the avoidance of doubt, the cut-off time for starting the eliminator will include any previously unused extra time remaining at the end of the match.
  3. Prior to the commencement of the Super Over eliminator each team elects three batsmenand one bowler. The nominated players should be given in writing to the Umpire.
  4. The umpire(s) shall choose which end to bowl and both teams will bowl from the same end.
  5. Each team’s over is played with the same fielding restrictions applicable for a non-Powerplay over (i.e. Only 4 fielders inside 30 yard circle restrictions will apply.)
  6. The team batting second in the match will bat first in the super over eliminator.
  7. The same ball (or a ball of a similar age if the original ball is out of shape or lost) as used at the end of the team’s innings shall be used for the super over.
  8. The loss of two wickets in the over ends the team’s one over innings.
  9. In the event of the teams having the same score after the Super Over eliminator has been completed, the team that hit the most number of boundary sixes combined from its two innings in both the main match and the Super Over eliminator shall be the winner.
  10. If the number of boundary sixes hit by both teams is equal, the team whose batsmen score the most number of boundaries from its two innings in both the main match and the Super Over eliminator shall be the winner.
  11. If the number of boundaries from the two innings in both the main match and the Super Over eliminator are equal, the team which took the most number of wickets combined in both the main match and the one over per side eliminator shall be the winner.
  12. If still equal, a count-back from the final ball of the one over eliminator shall be conducted.
  13. The team with the higher scoring delivery shall be the winner. If a team loses two wickets during its over, then any unbowled deliveries will be counted as dot balls. Note that for this purpose, the runs scored from a delivery is defined as the total team runs scored since the completion of the previous legitimate ball, i.e. including any runs resulting from wides, no ball or penalty runs.
Runs Scored From Team 1 Team 2
Ball 6 1 1
Ball 5 4 4
Ball 4 2 1
Ball 3 6 2
Ball 2 0 1
Ball 1 2 6
  1. In this example both teams scored an equal number of runs from the 6th and 5th ball of their innings. However team 1 scored 2 runs from its 4th ball while team 2 scored a single so team 1 is the winner
  • Points & Bonus Points
    • Each win : 5 points if team also won the bonus point.
    • Each win: 4 points if bonus point was not won.
    • A tie or no result : 2 points each.
    • Loss : 0 Points.
    • How a “bonus point” is won explained below.


  • If the winning team can keep their run rate 1.25 times more than the team they beat – they win the bonus point from that match. For example, If Team A bats first and makes 100 runs, Team B needs to win the match at the run rate of (100/20)*1.25. Which equals to 6.25 runs per over. Which in turns that Team B must with the match in 16.1 overs (101/6.25) or of course – less than that.
  • In case Team B bats first and need to with the bonus point after scoring 100 from 20 overs, they need to restrict Team B from scoring more than 74 runs. That is calculated as Team B’s batting run rate was 5. To have a run rate 1.25 times better than Team B, Team A must not let Team B score more than 5 – 1.25 = 3.75 as a run rate. Thus a total of no more than 74 from 20 overs for Team A while batting second.




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